We've had a tag mod for a few weeks now, but we haven't pushed it yet. That changes now! Please use the tag mod in the download sections to tag which filehost is being used. Using multiple file hosts? Put a tag for each one. Currently anyone can add or remove tags from their own posts. Bit Heroes/Bit Loaders and above can add or remove tags on anyones posts.
This will help us greatly in the future if a filehost goes down so it's very important for posts to be correctly tagged.
The tag ability isn't limited to the download sections, but think about what you're tagging a post with.
I've finally restored the old download sections. I've moved most of the downloads from the "new" sections that cube put in into their respective categories like it used to look before megaupload died. There are uploads here: http://128bit.me/index.php?board=108.0 that still need to be sorted out. The request sections are also back and have been emptied. Feel free to make requests, just understand that there are a lot of games we don't have so your request might take some time. Also you'll notice an archives category in each download section. This contains all the old (and mostly dead) posts incase you want to visit them for some reason.
I apologize for the inconvenience and my speed in correcting the download board issue. I realize this has been a problem for many members for quite some time now.
The introduction of the PlayStation 3 included the Cell processor, a chipset designed by Sony to create the most advanced home video game console to date. Due to a number of possibilites, the results never quite reached Sony's high expectations, and it looks like the company may be moving to a different processor architecture for the PlayStation 4.
According to Kotaku, the PlayStation 3's successor will abandon the existing Cell processor in favor of a chip produced by AMD. Originally reported by Forbes, Sony's shift to an AMD produced chip would stray from its current partner and AMD rival, NVIDIA.
If taken to be true, developers can begin creating games using existing AMD architecture, as opposed to waiting for Sony to release new technology. Considering this, developers could, theoretically, already have the tools to start working on the next generation of home console gaming. Straying away from proprietary technology can also result in more consistent ports between platforms, something that has been a tough challenge for some PlayStation titles.
Sony has yet to make any announcements regarding the PlayStation 4, and the company is in no rush to do so.
The new RVL-CNT-01-TR Wiimotes are now supported. Unfortunately, although HBC itself will work, there’s no way it can make existing homebrew work with it too – authors will have to recompile using the latest libogc SVN. C’est la vie! HBC now has a new font renderer with TTF support. The new renderer uses FreeType to render fonts with kerning and antialiasing, which looks much, much better than the old crummy bitmap font engine. You can use multiple fonts, sizes, and colors, under the control of a theme. The rendering is optimized for the screen resolution in use (4:3 or 16:9) for the best quality (note: this means the fonts will look a bit different between both modes, as they are hinted at different resolutions). The new default font is Droid Sans. Unicode (UTF-8) support. HBC has been using UTF-8 in meta files for a while, but only supported the latin-1 subset. Now you can display any character present in whatever font you’re using. HBCは日本語を話します！ HBC wa Nihongo o hanashimasu! Yup, with Unicode support comes a Japanese translation, courtesy of JEEB. However, to enable it, you need to install a theme with a Japanese capable font. Check out the themes page to get it. While adding the new font engine we also fixed a bunch of underlying issues. The meta.xml system should now be quite a bit more tolerant and stable. We’ve added screenshot functionality for theme creators who want to show off their themes. Plug in your Nunchuk and press Z+C (in that order) to create a png screenshot on your SD card. The crashes when using no_ios_reload with a bad/disabled network config have been fixed – by removing <no_ios_reload/> mode. Instead, we always reload IOS, but don’t fret – you can still use AHB access, thanks to a trick that we implemented. Use <ahb_access/> (<no_ios_reload/> is actually just an alias for that now). “This update provides behind-the-scenes fixes that will improve the overall system performance”. And unlike Nintendo, we actually mean it; there’s an assortment of fixes for quite a few minor (and some not so minor) bugs and glitches, including those that come with the latest libogc and libfat (e.g. 4K sector support) and some issues when launching apps and hotplugging devices.
Adds support for those newer wiimotes that have issues with homebrew. Fixes the IOS reload bug on bad network configs. Adds screenshot support. Adds Japanese support.
Also it's important to note that this is a response to the newer Wii Remotes that were seen starting last fall and NOT a new system menu. The current system menu version, as of this writing, is still 4.3.
UPDATE: In a surprising development, it seems that the "third" entry in the fifth generation of Pokemon games will actually be two separate titles, releasing simultaneously. As mentioned below, they will be called Pokemon Black 2 and Pokemon White 2 and they will release in Japan this June. No news on a North American release, but the U.S. site says they will be "coming soon."
The U.S. site also calls the games "two incredible new adventures" - which, paired with the Black 2 and White 2 branding, may suggest they are actually direct sequels of sorts to Black and White. To be clear, this has not been confirmed and is merely speculation. No official word has been given on whether it will feature the same story and areas as Black and White (as is traditional for these third entries) or whether it will somehow continue the adventure. Keep it here on IGN for all the latest.
UPDATE: The official Pokemon japanese website has been updated to include news of this new game. It mentions that "mysterious legendary Pokemon" will make an appearance. The images of these Pokemon (below) look like new forms of Black and White's legendaries Reshiram and Zekrom, perhaps somehow fused with Kyurem. Of course, only time will tell who they are for sure.
ORIGINAL STORY: The third entry in the Black and White set of Pokemon games has finally been confirmed. The game, which at least for now is called Pokemon Black 2 and White 2, will be released for Nintendo DS in Japan this June, no word yet on a global release date.
News of this new Pokemon game has arrived care of series producer Junichi Masuda. Following yesterday's tease that big news was on the way, Masuda revealed the new game today during the Japanese show Pokemon Smash.
No further details have been revealed at this time. Stay tuned to IGN for more updates as they come in.
Last month, rumors began circulating that the next Xbox will block the play of used games. Saints Row: The Third designer Jameson Durall has spoken out about the rumor, calling the idea "fantastic."
In a blog post on #AltDevBlogADay, Durall writes, "Personally I think this would be a fantastic change for our business. Even though the consumers would be up in arms about it at first, they will grow to understand why and that it won't kill them."
"The system is already there for Microsoft. All they'd have to do is use the DLC and codes model they have to tie a game to your Xbox live account," Durall continues. "Each retail disc would likely need that unique key somewhere in the code so the account would be able to link it properly. Ideally it would tie a full version to the console it is registered on so family members can play even if the main account isn't signed in."
As far as lending games, Durall notes that Microsoft "could implement something similar to what Amazon is doing with their Kindle Books lending policy."
Durall believes that the system could be similar to rental services, and that Microsoft could even create its own rental program.
"I could see Microsoft implementing their own rental service which would maybe give them a code that activates the game for X days and they are charged a small amount," Durall suggests. "This could work when you borrow the disc from someone or even with digital download of the full version. It would also send a percentage of the rental to the Developer with each rental, likely improving the overall revenue we would receive from it."
Durall concludes by commenting that used game sales hurt the industry more than most people realize, and that "we have to do something about these issues or our industry is going to fall apart."
For Durall's full thoughts, check out his entire blog post.
Personally, I don't buy used games nor trade in any of my games in the first place, so I'm mostly indifferent about this. I personally don't like that developers don't get a single penny from used game sales, though.
A Pokemon game is headed to smartphones, and not by way of some unknown, foreign developer snubbing its nose at copyright laws.
The Pokemon Company recently announced on its website that Pokemon Say Tap? is coming to iOS and Android devices in Japan this summer. Besides the small graphic below, there are no images of the game as of yet, which sounds like a rhythm game that has you tapping on Pokemon cards. It'll be available free of charge.
It's a surprising decision to see Pokemon come to iOS, given that the iPhone and iPod Touch are arguably direct competitors to the DS and 3DS. (Many would even say they are cannibalizing the handheld games market.) Throw in the fact that the game is free -- a model that Nintendo President Satoru Iwata is not a fan of -- and this is just bizarre. It's not, however, the first time Pokemon have appeared on a non-Nintendo platform; remember that the Japan-only mobile application/game Pokemate was released in 2006.
According to GamesRadar, the game will make use of music from the Black & White anime TV series. In other words, it doesn't seem terribly likely that this is something that will ever be officially sanctioned for release elsewhere in the world. GR does point out it's not especially difficult to make a Japanese iTunes account, so it might be possible to get the game in foreign markets without much effort.
The 3DS eShop launch brought with it the freebie Pokedex 3D. With the 3DS not selling as well as Nintendo had hoped, you would think it would do all it can to provide the system with more exclusive content. Giving away a game on smartphones doesn't seem to make much sense even if it is something relatively small and insignificant.